To accelerate the deployment of new mobile games across an increasingly diverse spectrum of devices, Intel today released the latest Intel® XDK, an all-in-one HTML5 development environment that allows game developers to write a single app and automatically build versions for Android*, iOS*, and Windows* app stores. Intel® XDK gives gamers the ability to enjoy the same experiences across their PCs, phones, and tablets, and lets developers focus on creating new experiences instead of porting games to different platforms. This version adds popular game engine support for Construct2*, Cocos2D*, Phaser*, EaselJS* part of CreateJS* suite of libraries, and Pixi.js*; includes an Asset Manager to access, manipulate, and manage game assets; plus the W3C* Gamepad API for devices; and supports Google Play* Game Services and Apple* Game Center Services. Learn more and download at xdk.intel.com.
Easy and Fast Way to Get Your Games to Market
§ Provides Construct2*, Cocos2D*, Phaser*, Pixi.js*, and Easel.JS* popular game engine support. Lets game developers use their favorite game engine to create game app, import assets, and code. In addition, enables developers to simulate, test, tune, build, and deploy game apps for Android*, iOS*, and Windows* app stores, across various devices, using one code base.
Everything in One Place to Manage Assets
§ New Game Asset Manager makes it easier to access, manage, and manipulate game assets with the Editor. Allows developers to easily import, save, search, and preview assets quickly; manipulate asset in Brackets* editor; and generate code snippet to use asset within the app.
Game Services and Social Networking Services
§ Includes Google Play* Game Services and Apple* Game Center services support. Enables game developers to drive engagements, reward players, set leaderboards, achievements, and socialize
Delivers Interactive Action-packed Game User Experiences
§ W3C* Gamepad API support for high-impact game interaction using gamepad or joystick devices.